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Student Innovation Project

AudioVisual Cues Dynamic Plug-In

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Purpose

A tool will utilize code that will take a preset of dev-made visual cues that will dynamically change based on the sound that's heard in the player's speakers. For example, if a sound is really loud and has reverb, the visual cue will display large on the screen and fade out slowly. In addition, if that same sound was heard on the player's right side, that same visual cue would be on the right side of the screen. If the sound was very quiet and quick, it would appear really tiny on the screen and fade out just as quickly. I would like this tool to help out those who may be auditorially impaired.

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Summary

It’s a game programming tool that will allow others to easily create audio-linked visual cues on their own.

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The finished project will have this feature fully put up as a downloadable plug-in/asset on the Unity store.

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Above is a preview of what my idea looks like in its Minimal Viable Prototype (MVP) form. This is a representation of a Unity test environment. The circles are a representation of a default asset inside my game. They’re 20x20 pixels exactly and they’re meant to be rescaled to match the intensity and closeness of a sound to the player on screen. Of course, the idea uses the screen space inside Unity UI and does not exist in the actual world. The picture also showcases the opacity changing to showcase the sound’s current volume. The MVP should inform the player of where a sound is in relation to them as well as other various details as any good visual cue should.

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